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CLIENT

IV Games

Sound and Music

ROLE

Moonrakers Luminor

Luminor is a fully-cooperative mode of the board game Moonrakers.

In this digital expansion, players adventure across a procedurally generated map, attempt multi-tiered narrative-driven contracts, build a ship, and face off against a Utopian Alliance General. While in development, IV Studio engaged Sanctus to create sound and music in order to make Luminor the richest experience possible.

Luminor Image 1.png

Music Composition

Play being split between a video game and board game proved to be a unique compositional challenge. We created adaptive music that responds to each aspect of the play experience to ensure the music would compliment the social aspects while reinforcing the narrative drama.

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The Map
00:00 / 18:02
Missions
00:00 / 12:00
The Shop
00:00 / 03:01
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Sound Design

We were inspired by the visual design to create sounds that felt at home in the cockpit of a Moonraker spaceship. The sounds are iconic to provide feedback to players and imbue each button with a sense of narrative.

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Moonrakers Luminor Sound Design Reel
00:00 / 00:21
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The Marketing Campaign

Sanctus supported IV to generate buzz leading up to the game’s announcement.

Puzzles and Audio Drama

Before announcing Luminor, IV Games teased their fanbase with a series of puzzles. Solving each puzzle allowed the player to access a piece of a serialized audio drama featuring the voice of Becca Scott that allows fans to listen in on a bugged feed of the game's antagonist. We carried over the Moonrakers audio aesthetic created for the game and collaborated with IV to balance the difficulty through sound design.

Moonrakers Luminor Drama Demo
00:00 / 00:24

Release Trailer

Sanctus created original music and sound design inspired by the Luminor soundtrack.

Luminor Credits

  • Executive Producer Samuel Cowden

  • Executive Creative Director Zac Dixon

  • CD, Writer, and VO Actor Nayt Cochran

  • Technical Director Maxwell Anderson

  • Concept Art and Art Direction Michael Cribbs

  • Producer Jourdan Lees

  • VO Actor Becca Scott

  • Puzzle Design Zac Dixon and Maxwell Anderson

  • Composer and Sound Designer Wesley Slover

  • Sound Designer Trevor Richardson

  • Technical Sound Designer Spencer Riedel

Case Study Credits

  • Director: Ryan Weilert

  • Editor: Dan Woodliff

  • DP: Tyler Grimm

  • Gaffer: Trevor Kok

  • Location Sound: Kyle Campbell

  • Post Audio: Trevor Richardson

  • Music: Wesley Slover

  • G&E Equipment: Lowing Lighting & Grip

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